Building a learning app
In the Mobile Technologies Course my peers and I encountered an engaging blend of individual and team assignments. Each style of work came with its lessons and challenges. The biggest challenge of the semester in this course was ultimately the culminating task of taking a good portion of what we had learned throughout the semester, and drawing upon our prior skills and knowledge, and combining the sum into the team effort of designing and building a learning app together. My team and I were able to build this app, but we did face serious challenges in hitting the original mark that we had set for ourselves.
Here, the Mobile Technologies course presented another excellent opportunity to utilize my current design skillset to produce a meaningful learning tool. For my team, I brought this skill and prior experience to the table to provide a fairly decent launching point in producing functional prototypes for our learning app. The shortcomings that we have had to deal with are two-fold.
First, the nature of using Adobe XD to design an app is inherently limited in terms of legitimate data collection and processing, which would have to be a feature added in with a programmer. This was fine. The other shortcoming is that one of our earliest aims was to create an app that serves not only multiple languages, but also multiple cultural contexts, and to do so via a learning "avatar" Ours does do this to a degree, except there was not going to be enough time and resources to actually create the various avatars. Instead, our app relies on basically the same instructional approaches that the app's spiritual predecessor (Khan Academy) does. |
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